ProjectHighlightsByFeature

Entreprises > Dévelopement informatique > Frameworks
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2016-06-30 22:16:33
OpenSimUnity3DHigh FidelityVFW SandboxGodot
Commercial useOui- Pro (if >$100k)OuiOuiOui
Content marketplace- SecondLifeOui Asset StoreNonNonNon
e-CommerceOui Setup challengesOui PossibleOuiNonNon
Low Monthly costsOui Self-host- Plugin determined- Domain URLsOui Self-hostOui Self-host
Open sourceOuiNon ProprietaryOuiOuiOui
Used by a large communityOui RelativelyOuiNon Very SmallNon Very Small- Small
Used by large companies- EducationOui All kindsNon AlphaNon Research Alpha- Indie Devs
CamerasNonOui- PartialOuiOui
Render-to-textureNonOuiNonOuiOui
HTTPS and CookiesNonOuiOuiOuiOui
Peer-to-peer networkingNonOui Possible- PartialNonNon C++ module
Opt-in content rightsNonOui PossibleNon- PossibleOui Possible
Combat and interaction- LimitedOui PossibleOui PossibleOui PossibleOui Possible
HTML5 ClientNonOui WebGLNon UnknownOui Chrome browserNon Broken
Game console supportNonOuiNon- HTML5 + WebGLNon Not public
Garbage collectionNonOui PossibleNon Not mentioned- VFW frameworkOui Possible
Soft body physicsNonOui PossibleNonNonNon
Physcally based renderingNon- Needs proOuiNonNon Future version
Heightmap terrainOuiOuiNonOuiOui
Voice Chat / VoIPOuiOui PossibleOuiNon BrokenNon C++ module
Persistent worldsOuiOui PossibleOuiOui Edit-timeOui Possible
Command-line and APIs- Console onlyOui Possible- JavaScript only- JavaScript onlyOui Possible
Shared content library- Not by defaultOui PossibleNon- PossibleOui Possible
Large region sizes- VarregionsOui PossibleNon Not mentioned- PerformanceOui Possible
Scalability- BloatingOui PossibleOui- Asset server- Possible
Backups- Console/scriptsOui PossibleOui Built-inOuiOui Possible
Data loggingOuiOui PossibleOuiOuiOui Possible
User Interface scripting1.0 1 note5.0 1 note3.0 1 note3.0 1 note5.0 1 note
Vehicles and alternate control2.0 1 note5.0 1 note3.0 1 note3.0 1 note3.0 1 note
Existing VR support- ExperimentalOuiOui- Rendering- GDScript or C++
Hand trackingNonOuiOuiNonNon C++ module
Animate at runtimeNon Upload BVGOui PossibleNon Upload FBXNon Edit-time- Possible
Skeletal trackingNonOui PossibleOuiNonNon C++ module
Runs on low spec devicesOui LagOui PossibleNon Black screen- SluggishOui
Mobile supportNonOui NativeNonOui HTML5Oui Native
Augmented Reality (AR)NonOui ARToolkit SDK- Potentially- JavaScript- C++ module
Minimal network dataNon ConstantOui PossibleNon ConstantNon ConstantOui Possible
Stereoscopic 3DNonOuiOuiOuiOui Possible
Scriptable characters- MockingBOTOuiOuiOuiOui
Pathfinding and AINon Not implementedOui- JavaScript- JavaScriptOui Possible
HTML5 on an objectNonOui PossibleOui- GUI onlyNon C++ module
Future migration optionsNonOuiNon- HTML5Oui
Site webhttp://opensimulator.org/http://unity3d.com/unityhttps://highfidelity.io/https://www.adlnet.gov/adl-research/virtual-reality-games-simulations/virtual-world-sandbox/http://opensimulator.org/
Animated 3D models- Avatar onlyOui- Avatar only?- WebGL format onlyOui
FreeOuiOui No pro neededOui $20/yr custom URLOuiOui
MultiplatformOuiOuiOuiOui Chrome browserOui
Physics engineOuiOuiOuiOuiOui
Sound and musicOuiOuiOuiOuiOui
Object manipulation at runtimeOuiOui PossibleOuiOuiOui
Animated gesturesOuiOui PossibleOuiOui PossibleOui Possible
Edition collaborativeOuiOui PossibleOuiOui Edit-timeOui Possible
Chat and IMOuiOui PossibleOuiOuiOui ENET IPv4
Server-client networkingOuiOuiOuiOuiOui ENET IPv4
Friends listsOuiOui PossibleOui- PossibleOui Possible
Opt-out content rightsOuiOui PossibleOuiOuiOui Possible
Texture upload at runtimeOuiOui PossibleOui- Edit-time- Possible
3D model upload at runtimeOuiOui PossibleOui- Edit-time- GDScript or ASSIMP
HTML4 on an objectOui No HTTPSOui PossibleOui- GUI onlyNon C++ module
Imports OAR filesOuiOui With free pluginNonNonNon
Complex 3D shape editingOui Hollow/taper/twist- Plugins or code- From codeOui Extrude/taper/twistNon GDScript or C++
Imports IAR filesOui- Via OAR no scriptsNonNonNon
Appearance customizationOuiOui Possible- Mixamo- Upload mesh- Upload mesh
Tutorials and documentation1.0 1 note5.0 1 note2.0 1 note2.0 1 note3.0 1 note
Scripting at runtime- LSLOui PossibleOui- Edit-time- C++ module
Inclure
  • 2016-06-20 21:19:19
    2016-06-30 22:16:33
  • Frameworks
    English
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  • Creative Commons License CC-BY-SA 3.0 / GNU FDL
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