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Historique de
Asset Names
Mis à jour
28 jun. 2016 02:51:43
Date de création
24 jun. 2016 21:46:14
Daven Bigelow
le 27 jun. 2016 22:59:20
Signaler
Terrain editing at runtime
[1] Built-in / scripted [2] Parametric Primitives [3] Landscape Builder [4] World Composer (world heightmaps)
Scriptable characters
[1] Pathing Pedestrian System
Pathfinding and AI
[1] Pathing Pedestrian System [2] UnitySteer [3] Fast Waypoint System [4] Simple Waypoint System [5] Easy AI Steering [6] Apex Steer
Daven Bigelow
le 27 jun. 2016 22:34:41
Signaler
Appearance customization
[1] UMA 2
Daven Bigelow
le 27 jun. 2016 22:26:15
Signaler
3D model export
[1] OBJ Mesh IO (runtime) [2] Scene OBJ exporter [3] COLLADA Exporter for Unity 5
3D model upload at runtime
[1] 3DS LOADER RUNTIME IMPORTER [2] Runtime OBJ Importer [3] OBJ Mesh IO
Daven Bigelow
le 27 jun. 2016 22:05:37
Signaler
Texture upload at runtime
N/A
Collaborative Editing
Scene Fusion BETA
Daven Bigelow
le 27 jun. 2016 20:52:04
Signaler
Terrain editing at runtime
[1] Built-in / scripted [2] Parametric Primitives [3] Landscape Builder
Daven Bigelow
le 27 jun. 2016 20:49:49
Signaler
Terrain editing at runtime
[1] Built-in / scripted [2] Landscape Builder
Daven Bigelow
le 27 jun. 2016 20:33:52
Signaler
Object manipulation at runtime
[1] Runtime Transform Gizmos [2] PlayEditor.
Daven Bigelow
le 27 jun. 2016 20:30:27
Signaler
Collaborative Editing
N/A
Daven Bigelow
le 27 jun. 2016 18:44:17
Signaler
Scripting at runtime
[1] CS-Script for Unity [2] Jurrassic JavaScript Runtime [3] C# Scripting
Daven Bigelow
le 24 jun. 2016 22:04:31
Signaler
Nom
Asset Names
Daven Bigelow
le 24 jun. 2016 21:46:14
Signaler
Mode
70
Nom
Asset Name
Visibilité
unlisted
Editeur
daven-bigelow-3dbvhd9k
Catégorie
frameworks
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Asset Names