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History of Existing U3D Assets

Last update 2016-06-28 02:51:43
Creation date 2016-06-24 21:46:14
  • Daven Bigelow on 2016-06-27 22:59:20
    Terrain editing at runtime
    [1] http://answers.unity3d.com/questions/11093/modifying-terrain-height-under-a-gameobject-at-run.html [2] https://www.assetstore.unity3d.com/en/#!/content/988 [3] https://www.assetstore.unity3d.com/en/#!/content/55463 [4] https://www.assetstore.unity3d.com/en/#!/content/13238
    Scriptable characters
    [1] https://www.assetstore.unity3d.com/en/#!/content/46124 [2] Many other paid options on store
    Pathfinding and AI
    [1] https://www.assetstore.unity3d.com/en/#!/content/46124 [2] https://github.com/ricardojmendez/UnitySteer [3] https://www.assetstore.unity3d.com/en/#!/content/19302 [4] https://www.assetstore.unity3d.com/en/#!/content/2506 [5] https://www.assetstore.unity3d.com/en/#!/content/40529 [6] https://www.assetstore.unity3d.com/en/#!/content/33039
  • Daven Bigelow on 2016-06-27 22:34:41
    Appearance customization
    [1] https://www.assetstore.unity3d.com/en/#!/content/35611
  • Daven Bigelow on 2016-06-27 22:26:15
    3D model upload at runtime
    [1] https://www.assetstore.unity3d.com/en/#!/content/62536 [2] https://www.assetstore.unity3d.com/en/#!/content/49547 [3] https://www.assetstore.unity3d.com/en/#!/content/15862
    3D model export
    [1] https://www.assetstore.unity3d.com/en/#!/content/15862 [2] https://www.assetstore.unity3d.com/en/#!/content/22250 [3] https://www.assetstore.unity3d.com/en/#!/content/40946
  • Daven Bigelow on 2016-06-27 22:05:37
    Texture upload at runtime
    [From disk] http://answers.unity3d.com/questions/432655/loading-texture-file-from-pngjpg-file-on-disk.html [From web] http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html [Loading into Texture2D] http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html [Creating material at runtime] http://answers.unity3d.com/questions/921203/building-a-unity-5-standard-material-at-runtime.html
    Collaborative Editing
    [Editor only] http://www.kinematicsoup.com/scene-fusion
    Nome
    Existing U3D Assets
  • Daven Bigelow on 2016-06-27 20:52:04
    Terrain editing at runtime
    [1] http://answers.unity3d.com/questions/11093/modifying-terrain-height-under-a-gameobject-at-run.html [2] https://www.assetstore.unity3d.com/en/#!/content/988 [3] https://www.assetstore.unity3d.com/en/#!/content/55463
  • Daven Bigelow on 2016-06-27 20:49:49
    Terrain editing at runtime
    [1] http://answers.unity3d.com/questions/11093/modifying-terrain-height-under-a-gameobject-at-run.html [2] https://www.assetstore.unity3d.com/en/#!/content/55463
    Object manipulation at runtime
    [1] https://www.assetstore.unity3d.com/en/#!/content/52325 [2] https://www.assetstore.unity3d.com/en/#!/content/6771
  • Daven Bigelow on 2016-06-27 20:33:52
    Object manipulation at runtime
    [1] https://www.assetstore.unity3d.com/en/#!/content/52325 [2] https://www.assetstore.unity3d.com/en/#!/content/6771
  • Daven Bigelow on 2016-06-27 20:30:26
    Collaborative Editing
    N/A
  • Daven Bigelow on 2016-06-27 18:44:17
    Scripting at runtime
    [1] https://www.assetstore.unity3d.com/en/#!/content/23510 [2] https://www.assetstore.unity3d.com/en/#!/content/2345 [3] https://www.assetstore.unity3d.com/en/#!/content/23248
  • Daven Bigelow on 2016-06-24 22:04:31
    Nome
    U3D Assets
  • Daven Bigelow on 2016-06-24 21:46:14
    Mode
    70
    Nome
    U3D Best Asset
    Viewer
    unlisted
    Editor
    daven-bigelow-3dbvhd9k
    Category
    frameworks