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History of
Asset Names
Last update
2016-06-28 02:51:43
Creation date
2016-06-24 21:46:14
Daven Bigelow
on 2016-06-27 22:59:20
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Terrain editing at runtime
[1] Built-in / scripted [2] Parametric Primitives [3] Landscape Builder [4] World Composer (world heightmaps)
Scriptable characters
[1] Pathing Pedestrian System
Pathfinding and AI
[1] Pathing Pedestrian System [2] UnitySteer [3] Fast Waypoint System [4] Simple Waypoint System [5] Easy AI Steering [6] Apex Steer
Daven Bigelow
on 2016-06-27 22:34:41
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Appearance customization
[1] UMA 2
Daven Bigelow
on 2016-06-27 22:26:15
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3D model export
[1] OBJ Mesh IO (runtime) [2] Scene OBJ exporter [3] COLLADA Exporter for Unity 5
3D model upload at runtime
[1] 3DS LOADER RUNTIME IMPORTER [2] Runtime OBJ Importer [3] OBJ Mesh IO
Daven Bigelow
on 2016-06-27 22:05:37
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Texture upload at runtime
N/A
Collaborative Editing
Scene Fusion BETA
Daven Bigelow
on 2016-06-27 20:52:04
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Terrain editing at runtime
[1] Built-in / scripted [2] Parametric Primitives [3] Landscape Builder
Daven Bigelow
on 2016-06-27 20:49:49
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Terrain editing at runtime
[1] Built-in / scripted [2] Landscape Builder
Daven Bigelow
on 2016-06-27 20:33:52
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Object manipulation at runtime
[1] Runtime Transform Gizmos [2] PlayEditor.
Daven Bigelow
on 2016-06-27 20:30:27
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Collaborative Editing
N/A
Daven Bigelow
on 2016-06-27 18:44:17
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Scripting at runtime
[1] CS-Script for Unity [2] Jurrassic JavaScript Runtime [3] C# Scripting
Daven Bigelow
on 2016-06-24 22:04:31
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Nome
Asset Names
Daven Bigelow
on 2016-06-24 21:46:14
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Mode
70
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Asset Name
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Editor
daven-bigelow-3dbvhd9k
Category
frameworks
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