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History of
Godot Existing Option
Last update
2016-06-28 02:51:43
Creation date
2016-06-24 21:46:14
Daven Bigelow
on 2016-06-28 02:51:43
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Viewer
public
Daven Bigelow
on 2016-06-28 02:45:23
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HTML5 Export
Partial
Soft body physics and deformation
N/A
Physically based rendering
N/A
e-Commerce
N/A
Game console export
Partial
Daven Bigelow
on 2016-06-28 02:35:26
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Hand tracking
N/A
Network data reduction
ENET
Daven Bigelow
on 2016-06-28 02:24:50
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Animated gestures
N/A
Skeletal tracking
N/A
Daven Bigelow
on 2016-06-28 02:18:43
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Render-to-texture
Built-in
Stereoscopic 3D
N/A
Daven Bigelow
on 2016-06-28 02:08:06
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Augmented Reality (AR)
N/A
Chat and IM
C++ module
Voice Chat / VoIP
N/A
Daven Bigelow
on 2016-06-28 01:50:15
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Cameras
Built-in
Daven Bigelow
on 2016-06-28 00:52:08
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Animate 3D model
C++ module
Daven Bigelow
on 2016-06-28 00:50:07
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Combat and interaction
N/A
Daven Bigelow
on 2016-06-28 00:18:38
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Voice Chat / VoIP
C++ module
Daven Bigelow
on 2016-06-28 00:14:45
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Chat and IM
ENET
Daven Bigelow
on 2016-06-28 00:06:31
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Appearance customization
N/A
Daven Bigelow
on 2016-06-28 00:06:16
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OAR import
From Unity
Daven Bigelow
on 2016-06-28 00:04:55
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Vehicles and alternate control
N/A
Daven Bigelow
on 2016-06-27 23:51:37
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Road laying tools
N/A
Power line tools
N/A
Wall and fence tools
N/A
Daven Bigelow
on 2016-06-27 23:15:53
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HTTPS/SSL and Cookies
RPC
HTML4 on an object
N/A
HTML5 on an object
N/A
Daven Bigelow
on 2016-06-27 22:35:33
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Scriptable characters
N/A
Daven Bigelow
on 2016-06-27 22:30:11
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Pathfinding and AI
Navmesh No steering
Daven Bigelow
on 2016-06-27 22:26:15
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3D model export
N/A
3D model upload at runtime
C++ module
Daven Bigelow
on 2016-06-27 22:05:37
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Texture upload at runtime
Built-in
Terrain editing at runtime
Visual only
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Godot Existing Option