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Name | Godot Link |
---|---|
Collaborative Editing | N/A |
Scripting at runtime | Any C++ module for runtime scripting (eg: LUA or Python), custom language, or modification of engine source. LUA: rasterbar.com/... |
Object manipulation at runtime | N/A |
Terrain editing at runtime | godotengine.org/... |
Texture upload at runtime | [From disk] wordpress.com/... |
3D model upload at runtime | godotdevelopers.org/... Link missing |
3D model export | Modify this module: godotdevelopers.org/... |
Scriptable characters | N/A |
Pathfinding and AI | youtube.com/... |
HTTPS/SSL and Cookies | github.com/... |
HTML4 on an object | N/A |
HTML5 on an object | N/A |
Road laying tools | N/A |
Power line tools | N/A |
Wall and fence tools | N/A |
Complex 3D shape editing | Any C++ library for modifying 3D models |
Vehicles and alternate control | N/A |
OAR import | Export as DAE from Unity |
Appearance customization | N/A |
Chat and IM | ENET github.com/... |
Voice Chat / VoIP | Any VOIP C++ module |
Combat and interaction | Possibly borrow code from example demos |
Animate 3D model | godotdevelopers.org/... |
Augmented Reality (AR) | Any C++ AR library (OpenCV?) |
Cameras | N/A |
Render-to-texture | godotengine.org/... |
Stereoscopic 3D | godotengine.org/... |
Animated gestures | N/A |
Skeletal tracking | Make module from OpenNI or Kinect SDK? |
Hand tracking | Make module from OpenNI or Kinect SDK? Also Leap Motion |
Network data reduction | Or another network library in C++ |
Server-client networking and/or P2P | Or another network library in C++ |
HTML5 Export | Currently broken |
Soft body physics and deformation | N/A |
Physically based rendering | N/A |
e-Commerce | Perhaps a custom solution through the web |
Game console export | Not released to public |
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