Godot
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Name | Godot |
---|---|
Sito web | opensimulator.org |
Free | Sì |
Multiplatform | Sì |
Physics engine | Sì |
Sound and music | Sì |
Persistent worlds | Sì Possible |
Data logging | Sì Possible |
Object manipulation at runtime | Sì |
Animated gestures | Sì Possible |
Collaborative Editing | Sì Possible |
Chat and IM | Sì ENET IPv4 |
Server-client networking | Sì ENET IPv4 |
Opt-out content rights | Sì Possible |
Friends lists | Sì Possible |
Texture upload at runtime | - Possible |
3D model upload at runtime | - GDScript or ASSIMP |
HTML4 on an object | No C++ module |
Voice Chat / VoIP | No C++ module |
e-Commerce | No |
Appearance customization | - Upload mesh |
Heightmap terrain | Sì |
Runs on low spec devices | Sì |
Used by a large community | - Small |
Imports OAR files | No |
Commercial use | Sì |
Low Monthly costs | Sì Self-host |
Complex 3D shape editing | No GDScript or C++ |
Imports IAR files | No |
Open source | Sì |
Tutorials and documentation | 3.0/5 1 rating |
Vehicles and alternate control | 3.0/5 1 rating |
User Interface scripting | 5.0/5 1 rating |
Backups | Sì Possible |
Scriptable characters | Sì |
Combat and interaction | Sì Possible |
Scalability | - Possible |
Scripting at runtime | - C++ module |
Existing VR support | - GDScript or C++ |
Animated 3D models | Sì |
Command-line and APIs | Sì Possible |
Shared content library | Sì Possible |
Large region sizes | Sì Possible |
Used by large companies | - Indie Devs |
Content marketplace | No |
HTTPS and Cookies | Sì |
Stereoscopic 3D | Sì Possible |
HTML5 on an object | No C++ module |
Skeletal tracking | No C++ module |
Hand tracking | No C++ module |
Mobile support | Sì Native |
Pathfinding and AI | Sì Possible |
Augmented Reality (AR) | - C++ module |
Peer-to-peer networking | No C++ module |
Cameras | Sì |
Render-to-texture | Sì |
HTML5 Client | No Broken |
Garbage collection | Sì Possible |
Opt-in content rights | Sì Possible |
Future migration options | Sì |
Game console support | No Not public |
Minimal network data | Sì Possible |
Animate at runtime | - Possible |
Soft body physics | No |
Physcally based rendering | No Future version |
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