Godot
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Name | Godot |
---|---|
Sitio web | opensimulator.org |
Free | Sí |
Multiplatform | Sí |
Physics engine | Sí |
Sound and music | Sí |
Persistent worlds | Sí Possible |
Data logging | Sí Possible |
Object manipulation at runtime | Sí |
Animated gestures | Sí Possible |
Collaborative Editing | Sí Possible |
Chat and IM | Sí ENET IPv4 |
Server-client networking | Sí ENET IPv4 |
Opt-out content rights | Sí Possible |
Friends lists | Sí Possible |
Texture upload at runtime | - Possible |
3D model upload at runtime | - GDScript or ASSIMP |
HTML4 on an object | No C++ module |
Voice Chat / VoIP | No C++ module |
e-Commerce | No |
Appearance customization | - Upload mesh |
Heightmap terrain | Sí |
Runs on low spec devices | Sí |
Used by a large community | - Small |
Imports OAR files | No |
Commercial use | Sí |
Low Monthly costs | Sí Self-host |
Complex 3D shape editing | No GDScript or C++ |
Imports IAR files | No |
Open source | Sí |
Tutorials and documentation | 3.0/5 1 Valoración |
Vehicles and alternate control | 3.0/5 1 Valoración |
User Interface scripting | 5.0/5 1 Valoración |
Backups | Sí Possible |
Scriptable characters | Sí |
Combat and interaction | Sí Possible |
Scalability | - Possible |
Scripting at runtime | - C++ module |
Existing VR support | - GDScript or C++ |
Animated 3D models | Sí |
Command-line and APIs | Sí Possible |
Shared content library | Sí Possible |
Large region sizes | Sí Possible |
Used by large companies | - Indie Devs |
Content marketplace | No |
HTTPS and Cookies | Sí |
Stereoscopic 3D | Sí Possible |
HTML5 on an object | No C++ module |
Skeletal tracking | No C++ module |
Hand tracking | No C++ module |
Mobile support | Sí Native |
Pathfinding and AI | Sí Possible |
Augmented Reality (AR) | - C++ module |
Peer-to-peer networking | No C++ module |
Cameras | Sí |
Render-to-texture | Sí |
HTML5 Client | No Broken |
Garbage collection | Sí Possible |
Opt-in content rights | Sí Possible |
Future migration options | Sí |
Game console support | No Not public |
Minimal network data | Sí Possible |
Animate at runtime | - Possible |
Soft body physics | No |
Physcally based rendering | No Future version |
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