Godot
J'aime 0
Nom | Godot |
---|---|
Site web | opensimulator.org |
Free | Oui |
Multiplatform | Oui |
Physics engine | Oui |
Sound and music | Oui |
Persistent worlds | Oui Possible |
Data logging | Oui Possible |
Object manipulation at runtime | Oui |
Animated gestures | Oui Possible |
Edition collaborative | Oui Possible |
Chat and IM | Oui ENET IPv4 |
Server-client networking | Oui ENET IPv4 |
Opt-out content rights | Oui Possible |
Friends lists | Oui Possible |
Texture upload at runtime | - Possible |
3D model upload at runtime | - GDScript or ASSIMP |
HTML4 on an object | Non C++ module |
Voice Chat / VoIP | Non C++ module |
e-Commerce | Non |
Appearance customization | - Upload mesh |
Heightmap terrain | Oui |
Runs on low spec devices | Oui |
Used by a large community | - Small |
Imports OAR files | Non |
Commercial use | Oui |
Low Monthly costs | Oui Self-host |
Complex 3D shape editing | Non GDScript or C++ |
Imports IAR files | Non |
Open source | Oui |
Tutorials and documentation | 3.0/5 1 note |
Vehicles and alternate control | 3.0/5 1 note |
User Interface scripting | 5.0/5 1 note |
Backups | Oui Possible |
Scriptable characters | Oui |
Combat and interaction | Oui Possible |
Scalability | - Possible |
Scripting at runtime | - C++ module |
Existing VR support | - GDScript or C++ |
Animated 3D models | Oui |
Command-line and APIs | Oui Possible |
Shared content library | Oui Possible |
Large region sizes | Oui Possible |
Used by large companies | - Indie Devs |
Content marketplace | Non |
HTTPS and Cookies | Oui |
Stereoscopic 3D | Oui Possible |
HTML5 on an object | Non C++ module |
Skeletal tracking | Non C++ module |
Hand tracking | Non C++ module |
Mobile support | Oui Native |
Pathfinding and AI | Oui Possible |
Realité augmenté (AR) | - C++ module |
Peer-to-peer networking | Non C++ module |
Cameras | Oui |
Render-to-texture | Oui |
HTML5 Client | Non Broken |
Garbage collection | Oui Possible |
Opt-in content rights | Oui Possible |
Future migration options | Oui |
Game console support | Non Not public |
Minimal network data | Oui Possible |
Animate at runtime | - Possible |
Soft body physics | Non |
Physcally based rendering | Non Future version |
Avis utilisateurs et commentaires