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Historique de
Godot
Mis à jour
20 jun. 2016 21:20:42
Date de création
16 jun. 2016 16:35:13
Daven Bigelow
le 20 jun. 2016 21:20:42
Signaler
Visibilité
public
Daven Bigelow
le 17 jun. 2016 22:51:13
Signaler
Appearance customization
- Upload mesh
Animate at runtime
- Possible
Daven Bigelow
le 17 jun. 2016 22:27:27
Signaler
Soft body physics
no
Daven Bigelow
le 17 jun. 2016 20:23:34
Signaler
Chat and IM
yes ENET IPv4
Server-client networking
yes ENET IPv4
Edition collaborative
yes Possible
Texture upload at runtime
- Possible
3D model upload at runtime
- GDScript or ASSIMP
Voice Chat / VoIP
no C++ module
HTML4 on an object
no C++ module
e-Commerce
no
Complex 3D shape editing
no GDScript or C++
Existing VR support
- GDScript or C++
Used by large companies
- Indie Devs
Low Monthly costs
yes Self-host
Mobile support
yes Native
Peer-to-peer networking
no C++ module
Realité augmenté (AR)
- C++ module
Hand tracking
no C++ module
Skeletal tracking
no C++ module
HTML5 on an object
no C++ module
Daven Bigelow
le 16 jun. 2016 22:35:15
Signaler
HTTPS and Cookies
yes
Daven Bigelow
le 16 jun. 2016 22:13:21
Signaler
Imports OAR files
no
Skeletal tracking
- C++ module?
Realité augmenté (AR)
- C++ module?
Imports IAR files
no
Future migration options
yes
Daven Bigelow
le 16 jun. 2016 21:28:05
Signaler
Used by large companies
- Game Studios
Game console support
no Not public
Daven Bigelow
le 16 jun. 2016 20:05:51
Signaler
Commercial use
yes
Physcally based rendering
no Future version
Complex 3D shape editing
no C++ module?
Daven Bigelow
le 16 jun. 2016 18:15:48
Signaler
Used by a large community
- Small
HTML5 Client
no Broken
Hand tracking
no C++ module?
Existing VR support
no C++ module?
Peer-to-peer networking
no C++ module?
Pathfinding and AI
yes Possible
Minimal network data
yes Possible
Low Monthly costs
- Self-host
Daven Bigelow
le 16 jun. 2016 18:06:19
Signaler
Low Monthly costs
no Self-host
Daven Bigelow
le 16 jun. 2016 18:04:23
Signaler
e-Commerce
no C++ module?
Daven Bigelow
le 16 jun. 2016 17:56:19
Signaler
Runs on low spec devices
yes
Daven Bigelow
le 16 jun. 2016 17:33:24
Signaler
Physics engine
yes
Sound and music
yes
Stereoscopic 3D
yes Possible
Cameras
yes
Render-to-texture
yes
Garbage collection
yes Possible
Backups
yes Possible
Persistent worlds
yes Possible
Mobile support
yes
Hand tracking
- C++ module
Existing VR support
- C++ module
Multiplatform
yes
Animated gestures
yes Possible
Voice Chat / VoIP
- C++ module
Chat and IM
- C++ module
Animated 3D models
yes
Heightmap terrain
yes
Object manipulation at runtime
yes
Content marketplace
no
Used by large companies
yes Game dev
Used by a large community
- Smaller
Open source
yes
Free
yes
3D model upload at runtime
- C++ module
Texture upload at runtime
- C++ module
Scripting at runtime
- C++ module
HTML4 on an object
- C++ module
HTML5 on an object
- C++ module
HTTPS and Cookies
- C++ module
Game console support
- Partial
Command-line and APIs
yes Possible
Data logging
yes Possible
Scalability
- Possible
Friends lists
yes Possible
Combat and interaction
yes Possible
e-Commerce
no
Opt-out content rights
yes Possible
Opt-in content rights
yes Possible
Shared content library
yes Possible
Edition collaborative
- Possible
Peer-to-peer networking
- C++ module
Server-client networking
- C++ module
Large region sizes
yes Possible
Pathfinding and AI
yes
Scriptable characters
yes
HTML5 Client
- Partial
Daven Bigelow
le 16 jun. 2016 17:12:23
Signaler
Site web
http://opensimulator.org/
Daven Bigelow
le 16 jun. 2016 16:35:13
Signaler
Mode
70
Nom
Godot
Visibilité
unlisted
Editeur
daven-bigelow-3dbvhd9k
Catégorie
frameworks
Retourner à:
Godot