VFW Sandbox
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Nom | VFW Sandbox |
---|---|
Site web | adlnet.gov/... |
Free | Oui |
Multiplatform | Oui Chrome browser |
Physics engine | Oui |
Sound and music | Oui |
Persistent worlds | Oui Edit-time |
Data logging | Oui |
Object manipulation at runtime | Oui |
Animated gestures | Oui Possible |
Edition collaborative | Oui Edit-time |
Chat and IM | Oui |
Server-client networking | Oui |
Opt-out content rights | Oui |
Friends lists | - Possible |
Texture upload at runtime | - Edit-time |
3D model upload at runtime | - Edit-time |
HTML4 on an object | - GUI only |
Voice Chat / VoIP | Non Broken |
e-Commerce | Non |
Appearance customization | - Upload mesh |
Heightmap terrain | Oui |
Runs on low spec devices | - Sluggish |
Used by a large community | Non Very Small |
Imports OAR files | Non |
Commercial use | Oui |
Low Monthly costs | Oui Self-host |
Complex 3D shape editing | Oui Extrude/taper/twist |
Imports IAR files | Non |
Open source | Oui |
Tutorials and documentation | 2.0/5 1 note |
Vehicles and alternate control | 3.0/5 1 note |
User Interface scripting | 3.0/5 1 note |
Backups | Oui |
Scriptable characters | Oui |
Combat and interaction | Oui Possible |
Scalability | - Asset server |
Scripting at runtime | - Edit-time |
Existing VR support | - Rendering |
Animated 3D models | - WebGL format only |
Command-line and APIs | - JavaScript only |
Shared content library | - Possible |
Large region sizes | - Performance |
Used by large companies | Non Research Alpha |
Content marketplace | Non |
HTTPS and Cookies | Oui |
Stereoscopic 3D | Oui |
HTML5 on an object | - GUI only |
Skeletal tracking | Non |
Hand tracking | Non |
Mobile support | Oui HTML5 |
Pathfinding and AI | - JavaScript |
Realité augmenté (AR) | - JavaScript |
Peer-to-peer networking | Non |
Cameras | Oui |
Render-to-texture | Oui |
HTML5 Client | Oui Chrome browser |
Garbage collection | - VFW framework |
Opt-in content rights | - Possible |
Future migration options | - HTML5 |
Game console support | - HTML5 + WebGL |
Minimal network data | Non Constant |
Animate at runtime | Non Edit-time |
Soft body physics | Non |
Physcally based rendering | Non |
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