VFW Sandbox
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Nom | VFW Sandbox |
|---|---|
| Site web | adlnet.gov/... |
| Free | Oui |
| Multiplatform | Oui Chrome browser |
| Physics engine | Oui |
| Sound and music | Oui |
| Persistent worlds | Oui Edit-time |
| Data logging | Oui |
| Object manipulation at runtime | Oui |
| Animated gestures | Oui Possible |
| Edition collaborative | Oui Edit-time |
| Chat and IM | Oui |
| Server-client networking | Oui |
| Opt-out content rights | Oui |
| Friends lists | - Possible |
| Texture upload at runtime | - Edit-time |
| 3D model upload at runtime | - Edit-time |
| HTML4 on an object | - GUI only |
| Voice Chat / VoIP | Non Broken |
| e-Commerce | Non |
| Appearance customization | - Upload mesh |
| Heightmap terrain | Oui |
| Runs on low spec devices | - Sluggish |
| Used by a large community | Non Very Small |
| Imports OAR files | Non |
| Commercial use | Oui |
| Low Monthly costs | Oui Self-host |
| Complex 3D shape editing | Oui Extrude/taper/twist |
| Imports IAR files | Non |
| Open source | Oui |
| Tutorials and documentation | 2.0/5 1 note |
| Vehicles and alternate control | 3.0/5 1 note |
| User Interface scripting | 3.0/5 1 note |
| Backups | Oui |
| Scriptable characters | Oui |
| Combat and interaction | Oui Possible |
| Scalability | - Asset server |
| Scripting at runtime | - Edit-time |
| Existing VR support | - Rendering |
| Animated 3D models | - WebGL format only |
| Command-line and APIs | - JavaScript only |
| Shared content library | - Possible |
| Large region sizes | - Performance |
| Used by large companies | Non Research Alpha |
| Content marketplace | Non |
| HTTPS and Cookies | Oui |
| Stereoscopic 3D | Oui |
| HTML5 on an object | - GUI only |
| Skeletal tracking | Non |
| Hand tracking | Non |
| Mobile support | Oui HTML5 |
| Pathfinding and AI | - JavaScript |
| Realité augmenté (AR) | - JavaScript |
| Peer-to-peer networking | Non |
| Cameras | Oui |
| Render-to-texture | Oui |
| HTML5 Client | Oui Chrome browser |
| Garbage collection | - VFW framework |
| Opt-in content rights | - Possible |
| Future migration options | - HTML5 |
| Game console support | - HTML5 + WebGL |
| Minimal network data | Non Constant |
| Animate at runtime | Non Edit-time |
| Soft body physics | Non |
| Physcally based rendering | Non |
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