VFW Sandbox
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Name | VFW Sandbox |
---|---|
Sitio web | adlnet.gov/... |
Free | Sí |
Multiplatform | Sí Chrome browser |
Physics engine | Sí |
Sound and music | Sí |
Persistent worlds | Sí Edit-time |
Data logging | Sí |
Object manipulation at runtime | Sí |
Animated gestures | Sí Possible |
Collaborative Editing | Sí Edit-time |
Chat and IM | Sí |
Server-client networking | Sí |
Opt-out content rights | Sí |
Friends lists | - Possible |
Texture upload at runtime | - Edit-time |
3D model upload at runtime | - Edit-time |
HTML4 on an object | - GUI only |
Voice Chat / VoIP | No Broken |
e-Commerce | No |
Appearance customization | - Upload mesh |
Heightmap terrain | Sí |
Runs on low spec devices | - Sluggish |
Used by a large community | No Very Small |
Imports OAR files | No |
Commercial use | Sí |
Low Monthly costs | Sí Self-host |
Complex 3D shape editing | Sí Extrude/taper/twist |
Imports IAR files | No |
Open source | Sí |
Tutorials and documentation | 2.0/5 1 Valoración |
Vehicles and alternate control | 3.0/5 1 Valoración |
User Interface scripting | 3.0/5 1 Valoración |
Backups | Sí |
Scriptable characters | Sí |
Combat and interaction | Sí Possible |
Scalability | - Asset server |
Scripting at runtime | - Edit-time |
Existing VR support | - Rendering |
Animated 3D models | - WebGL format only |
Command-line and APIs | - JavaScript only |
Shared content library | - Possible |
Large region sizes | - Performance |
Used by large companies | No Research Alpha |
Content marketplace | No |
HTTPS and Cookies | Sí |
Stereoscopic 3D | Sí |
HTML5 on an object | - GUI only |
Skeletal tracking | No |
Hand tracking | No |
Mobile support | Sí HTML5 |
Pathfinding and AI | - JavaScript |
Augmented Reality (AR) | - JavaScript |
Peer-to-peer networking | No |
Cameras | Sí |
Render-to-texture | Sí |
HTML5 Client | Sí Chrome browser |
Garbage collection | - VFW framework |
Opt-in content rights | - Possible |
Future migration options | - HTML5 |
Game console support | - HTML5 + WebGL |
Minimal network data | No Constant |
Animate at runtime | No Edit-time |
Soft body physics | No |
Physcally based rendering | No |
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