NewSim-Comparisons
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Compare OpenSim vs Unity3D vs High Fidelity vs VFW Sandbox vs Godot
Compare OpenSim vs Unity3D vs High Fidelity vs VFW Sandbox vs Godot
Enlace | OpenSim | Unity3D | High Fidelity | VFW Sandbox | Godot |
---|---|---|---|---|---|
Sitio web | opensimulator.org | unity3d.com/... | highfidelity.io | adlnet.gov/... | opensimulator.org |
Free | Sí | Sí No pro needed | Sí $20/yr custom URL | Sí | Sí |
Multiplatform | Sí | Sí | Sí | Sí Chrome browser | Sí |
Physics engine | Sí | Sí | Sí | Sí | Sí |
Sound and music | Sí | Sí | Sí | Sí | Sí |
Persistent worlds | Sí | Sí Possible | Sí | Sí Edit-time | Sí Possible |
Data logging | Sí | Sí Possible | Sí | Sí | Sí Possible |
Object manipulation at runtime | Sí | Sí Possible | Sí | Sí | Sí |
Animated gestures | Sí | Sí Possible | Sí | Sí Possible | Sí Possible |
Collaborative Editing | Sí | Sí Possible | Sí | Sí Edit-time | Sí Possible |
Chat and IM | Sí | Sí Possible | Sí | Sí | Sí ENET IPv4 |
Server-client networking | Sí | Sí | Sí | Sí | Sí ENET IPv4 |
Opt-out content rights | Sí | Sí Possible | Sí | Sí | Sí Possible |
Friends lists | Sí | Sí Possible | Sí | - Possible | Sí Possible |
Texture upload at runtime | Sí | Sí Possible | Sí | - Edit-time | - Possible |
3D model upload at runtime | Sí | Sí Possible | Sí | - Edit-time | - GDScript or ASSIMP |
HTML4 on an object | Sí No HTTPS | Sí Possible | Sí | - GUI only | No C++ module |
Voice Chat / VoIP | Sí | Sí Possible | Sí | No Broken | No C++ module |
e-Commerce | Sí Setup challenges | Sí Possible | Sí | No | No |
Appearance customization | Sí | Sí Possible | - Mixamo | - Upload mesh | - Upload mesh |
Heightmap terrain | Sí | Sí | No | Sí | Sí |
Runs on low spec devices | Sí Lag | Sí Possible | No Black screen | - Sluggish | Sí |
Used by a large community | Sí Relatively | Sí | No Very Small | No Very Small | - Small |
Imports OAR files | Sí | Sí With free plugin | No | No | No |
Commercial use | Sí | - Pro (if >$100k) | Sí | Sí | Sí |
Low Monthly costs | Sí Self-host | - Plugin determined | - Domain URLs | Sí Self-host | Sí Self-host |
Complex 3D shape editing | Sí Hollow/taper/twist | - Plugins or code | - From code | Sí Extrude/taper/twist | No GDScript or C++ |
Imports IAR files | Sí | - Via OAR no scripts | No | No | No |
Open source | Sí | No Proprietary | Sí | Sí | Sí |
Tutorials and documentation | 1.0/5 1 Valoración | 5.0/5 1 Valoración | 2.0/5 1 Valoración | 2.0/5 1 Valoración | 3.0/5 1 Valoración |
Vehicles and alternate control | 2.0/5 1 Valoración | 5.0/5 1 Valoración | 3.0/5 1 Valoración | 3.0/5 1 Valoración | 3.0/5 1 Valoración |
User Interface scripting | 1.0/5 1 Valoración | 5.0/5 1 Valoración | 3.0/5 1 Valoración | 3.0/5 1 Valoración | 5.0/5 1 Valoración |
Backups | - Console/scripts | Sí Possible | Sí Built-in | Sí | Sí Possible |
Scriptable characters | - MockingBOT | Sí | Sí | Sí | Sí |
Combat and interaction | - Limited | Sí Possible | Sí Possible | Sí Possible | Sí Possible |
Scalability | - Bloating | Sí Possible | Sí | - Asset server | - Possible |
Scripting at runtime | - LSL | Sí Possible | Sí | - Edit-time | - C++ module |
Existing VR support | - Experimental | Sí | Sí | - Rendering | - GDScript or C++ |
Animated 3D models | - Avatar only | Sí | - Avatar only? | - WebGL format only | Sí |
Command-line and APIs | - Console only | Sí Possible | - JavaScript only | - JavaScript only | Sí Possible |
Shared content library | - Not by default | Sí Possible | No | - Possible | Sí Possible |
Large region sizes | - Varregions | Sí Possible | No Not mentioned | - Performance | Sí Possible |
Used by large companies | - Education | Sí All kinds | No Alpha | No Research Alpha | - Indie Devs |
Content marketplace | - SecondLife | Sí Asset Store | No | No | No |
HTTPS and Cookies | No | Sí | Sí | Sí | Sí |
Stereoscopic 3D | No | Sí | Sí | Sí | Sí Possible |
HTML5 on an object | No | Sí Possible | Sí | - GUI only | No C++ module |
Skeletal tracking | No | Sí Possible | Sí | No | No C++ module |
Hand tracking | No | Sí | Sí | No | No C++ module |
Mobile support | No | Sí Native | No | Sí HTML5 | Sí Native |
Pathfinding and AI | No Not implemented | Sí | - JavaScript | - JavaScript | Sí Possible |
Augmented Reality (AR) | No | Sí ARToolkit SDK | - Potentially | - JavaScript | - C++ module |
Peer-to-peer networking | No | Sí Possible | - Partial | No | No C++ module |
Cameras | No | Sí | - Partial | Sí | Sí |
Render-to-texture | No | Sí | No | Sí | Sí |
HTML5 Client | No | Sí WebGL | No Unknown | Sí Chrome browser | No Broken |
Garbage collection | No | Sí Possible | No Not mentioned | - VFW framework | Sí Possible |
Opt-in content rights | No | Sí Possible | No | - Possible | Sí Possible |
Future migration options | No | Sí | No | - HTML5 | Sí |
Game console support | No | Sí | No | - HTML5 + WebGL | No Not public |
Minimal network data | No Constant | Sí Possible | No Constant | No Constant | Sí Possible |
Animate at runtime | No Upload BVG | Sí Possible | No Upload FBX | No Edit-time | - Possible |
Soft body physics | No | Sí Possible | No | No | No |
Physcally based rendering | No | - Needs pro | Sí | No | No Future version |
User reviews and comments
Why does Game Console support matter? Upcoming hardware/newer PlayStation and Xbox consoles will support VR out of the box, potentially much more cheaply than purchasing a desktop with the same capabilities!