High Fidelity
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Nom | High Fidelity |
|---|---|
| Site web | highfidelity.io |
| Free | Oui $20/yr custom URL |
| Multiplatform | Oui |
| Physics engine | Oui |
| Sound and music | Oui |
| Persistent worlds | Oui |
| Data logging | Oui |
| Object manipulation at runtime | Oui |
| Animated gestures | Oui |
| Edition collaborative | Oui |
| Chat and IM | Oui |
| Server-client networking | Oui |
| Opt-out content rights | Oui |
| Friends lists | Oui |
| Texture upload at runtime | Oui |
| 3D model upload at runtime | Oui |
| HTML4 on an object | Oui |
| Voice Chat / VoIP | Oui |
| e-Commerce | Oui |
| Appearance customization | - Mixamo |
| Heightmap terrain | Non |
| Runs on low spec devices | Non Black screen |
| Used by a large community | Non Very Small |
| Imports OAR files | Non |
| Commercial use | Oui |
| Low Monthly costs | - Domain URLs |
| Complex 3D shape editing | - From code |
| Imports IAR files | Non |
| Open source | Oui |
| Tutorials and documentation | 2.0/5 1 note |
| Vehicles and alternate control | 3.0/5 1 note |
| User Interface scripting | 3.0/5 1 note |
| Backups | Oui Built-in |
| Scriptable characters | Oui |
| Combat and interaction | Oui Possible |
| Scalability | Oui |
| Scripting at runtime | Oui |
| Existing VR support | Oui |
| Animated 3D models | - Avatar only? |
| Command-line and APIs | - JavaScript only |
| Shared content library | Non |
| Large region sizes | Non Not mentioned |
| Used by large companies | Non Alpha |
| Content marketplace | Non |
| HTTPS and Cookies | Oui |
| Stereoscopic 3D | Oui |
| HTML5 on an object | Oui |
| Skeletal tracking | Oui |
| Hand tracking | Oui |
| Mobile support | Non |
| Pathfinding and AI | - JavaScript |
| Realité augmenté (AR) | - Potentially |
| Peer-to-peer networking | - Partial |
| Cameras | - Partial |
| Render-to-texture | Non |
| HTML5 Client | Non Unknown |
| Garbage collection | Non Not mentioned |
| Opt-in content rights | Non |
| Future migration options | Non |
| Game console support | Non |
| Minimal network data | Non Constant |
| Animate at runtime | Non Upload FBX |
| Soft body physics | Non |
| Physcally based rendering | Oui |
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