High Fidelity
Likes 0
Name | High Fidelity |
|---|---|
| Website | highfidelity.io |
| Free | Yes $20/yr custom URL |
| Multiplatform | Yes |
| Physics engine | Yes |
| Sound and music | Yes |
| Persistent worlds | Yes |
| Data logging | Yes |
| Object manipulation at runtime | Yes |
| Animated gestures | Yes |
| Collaborative Editing | Yes |
| Chat and IM | Yes |
| Server-client networking | Yes |
| Opt-out content rights | Yes |
| Friends lists | Yes |
| Texture upload at runtime | Yes |
| 3D model upload at runtime | Yes |
| HTML4 on an object | Yes |
| Voice Chat / VoIP | Yes |
| e-Commerce | Yes |
| Appearance customization | - Mixamo |
| Heightmap terrain | No |
| Runs on low spec devices | No Black screen |
| Used by a large community | No Very Small |
| Imports OAR files | No |
| Commercial use | Yes |
| Low Monthly costs | - Domain URLs |
| Complex 3D shape editing | - From code |
| Imports IAR files | No |
| Open source | Yes |
| Tutorials and documentation | 2.0/5 1 rating |
| Vehicles and alternate control | 3.0/5 1 rating |
| User Interface scripting | 3.0/5 1 rating |
| Backups | Yes Built-in |
| Scriptable characters | Yes |
| Combat and interaction | Yes Possible |
| Scalability | Yes |
| Scripting at runtime | Yes |
| Existing VR support | Yes |
| Animated 3D models | - Avatar only? |
| Command-line and APIs | - JavaScript only |
| Shared content library | No |
| Large region sizes | No Not mentioned |
| Used by large companies | No Alpha |
| Content marketplace | No |
| HTTPS and Cookies | Yes |
| Stereoscopic 3D | Yes |
| HTML5 on an object | Yes |
| Skeletal tracking | Yes |
| Hand tracking | Yes |
| Mobile support | No |
| Pathfinding and AI | - JavaScript |
| Augmented Reality (AR) | - Potentially |
| Peer-to-peer networking | - Partial |
| Cameras | - Partial |
| Render-to-texture | No |
| HTML5 Client | No Unknown |
| Garbage collection | No Not mentioned |
| Opt-in content rights | No |
| Future migration options | No |
| Game console support | No |
| Minimal network data | No Constant |
| Animate at runtime | No Upload FBX |
| Soft body physics | No |
| Physcally based rendering | Yes |
User reviews and comments