Godot
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Name | Godot |
---|---|
Webseite | opensimulator.org |
Free | Ja |
Multiplatform | Ja |
Physics engine | Ja |
Sound and music | Ja |
Persistent worlds | Ja Possible |
Data logging | Ja Possible |
Object manipulation at runtime | Ja |
Animated gestures | Ja Possible |
Collaborative Editing | Ja Possible |
Chat and IM | Ja ENET IPv4 |
Server-client networking | Ja ENET IPv4 |
Opt-out content rights | Ja Possible |
Friends lists | Ja Possible |
Texture upload at runtime | - Possible |
3D model upload at runtime | - GDScript or ASSIMP |
HTML4 on an object | Nein C++ module |
Voice Chat / VoIP | Nein C++ module |
e-Commerce | Nein |
Appearance customization | - Upload mesh |
Heightmap terrain | Ja |
Runs on low spec devices | Ja |
Used by a large community | - Small |
Imports OAR files | Nein |
Commercial use | Ja |
Low Monthly costs | Ja Self-host |
Complex 3D shape editing | Nein GDScript or C++ |
Imports IAR files | Nein |
Open source | Ja |
Tutorials and documentation | 3.0/5 1 rating |
Vehicles and alternate control | 3.0/5 1 rating |
User Interface scripting | 5.0/5 1 rating |
Backups | Ja Possible |
Scriptable characters | Ja |
Combat and interaction | Ja Possible |
Scalability | - Possible |
Scripting at runtime | - C++ module |
Existing VR support | - GDScript or C++ |
Animated 3D models | Ja |
Command-line and APIs | Ja Possible |
Shared content library | Ja Possible |
Large region sizes | Ja Possible |
Used by large companies | - Indie Devs |
Content marketplace | Nein |
HTTPS and Cookies | Ja |
Stereoscopic 3D | Ja Possible |
HTML5 on an object | Nein C++ module |
Skeletal tracking | Nein C++ module |
Hand tracking | Nein C++ module |
Mobile support | Ja Native |
Pathfinding and AI | Ja Possible |
Augmented Reality (AR) | - C++ module |
Peer-to-peer networking | Nein C++ module |
Cameras | Ja |
Render-to-texture | Ja |
HTML5 Client | Nein Broken |
Garbage collection | Ja Possible |
Opt-in content rights | Ja Possible |
Future migration options | Ja |
Game console support | Nein Not public |
Minimal network data | Ja Possible |
Animate at runtime | - Possible |
Soft body physics | Nein |
Physcally based rendering | Nein Future version |
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