VFW Sandbox
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Name | VFW Sandbox |
---|---|
Webseite | adlnet.gov/... |
Free | Ja |
Multiplatform | Ja Chrome browser |
Physics engine | Ja |
Sound and music | Ja |
Persistent worlds | Ja Edit-time |
Data logging | Ja |
Object manipulation at runtime | Ja |
Animated gestures | Ja Possible |
Collaborative Editing | Ja Edit-time |
Chat and IM | Ja |
Server-client networking | Ja |
Opt-out content rights | Ja |
Friends lists | - Possible |
Texture upload at runtime | - Edit-time |
3D model upload at runtime | - Edit-time |
HTML4 on an object | - GUI only |
Voice Chat / VoIP | Nein Broken |
e-Commerce | Nein |
Appearance customization | - Upload mesh |
Heightmap terrain | Ja |
Runs on low spec devices | - Sluggish |
Used by a large community | Nein Very Small |
Imports OAR files | Nein |
Commercial use | Ja |
Low Monthly costs | Ja Self-host |
Complex 3D shape editing | Ja Extrude/taper/twist |
Imports IAR files | Nein |
Open source | Ja |
Tutorials and documentation | 2.0/5 1 rating |
Vehicles and alternate control | 3.0/5 1 rating |
User Interface scripting | 3.0/5 1 rating |
Backups | Ja |
Scriptable characters | Ja |
Combat and interaction | Ja Possible |
Scalability | - Asset server |
Scripting at runtime | - Edit-time |
Existing VR support | - Rendering |
Animated 3D models | - WebGL format only |
Command-line and APIs | - JavaScript only |
Shared content library | - Possible |
Large region sizes | - Performance |
Used by large companies | Nein Research Alpha |
Content marketplace | Nein |
HTTPS and Cookies | Ja |
Stereoscopic 3D | Ja |
HTML5 on an object | - GUI only |
Skeletal tracking | Nein |
Hand tracking | Nein |
Mobile support | Ja HTML5 |
Pathfinding and AI | - JavaScript |
Augmented Reality (AR) | - JavaScript |
Peer-to-peer networking | Nein |
Cameras | Ja |
Render-to-texture | Ja |
HTML5 Client | Ja Chrome browser |
Garbage collection | - VFW framework |
Opt-in content rights | - Possible |
Future migration options | - HTML5 |
Game console support | - HTML5 + WebGL |
Minimal network data | Nein Constant |
Animate at runtime | Nein Edit-time |
Soft body physics | Nein |
Physcally based rendering | Nein |
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