VFW Sandbox
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Name | VFW Sandbox |
|---|---|
| Webseite | adlnet.gov/... |
| Free | Ja |
| Multiplatform | Ja Chrome browser |
| Physics engine | Ja |
| Sound and music | Ja |
| Persistent worlds | Ja Edit-time |
| Data logging | Ja |
| Object manipulation at runtime | Ja |
| Animated gestures | Ja Possible |
| Collaborative Editing | Ja Edit-time |
| Chat and IM | Ja |
| Server-client networking | Ja |
| Opt-out content rights | Ja |
| Friends lists | - Possible |
| Texture upload at runtime | - Edit-time |
| 3D model upload at runtime | - Edit-time |
| HTML4 on an object | - GUI only |
| Voice Chat / VoIP | Nein Broken |
| e-Commerce | Nein |
| Appearance customization | - Upload mesh |
| Heightmap terrain | Ja |
| Runs on low spec devices | - Sluggish |
| Used by a large community | Nein Very Small |
| Imports OAR files | Nein |
| Commercial use | Ja |
| Low Monthly costs | Ja Self-host |
| Complex 3D shape editing | Ja Extrude/taper/twist |
| Imports IAR files | Nein |
| Open source | Ja |
| Tutorials and documentation | 2.0/5 1 rating |
| Vehicles and alternate control | 3.0/5 1 rating |
| User Interface scripting | 3.0/5 1 rating |
| Backups | Ja |
| Scriptable characters | Ja |
| Combat and interaction | Ja Possible |
| Scalability | - Asset server |
| Scripting at runtime | - Edit-time |
| Existing VR support | - Rendering |
| Animated 3D models | - WebGL format only |
| Command-line and APIs | - JavaScript only |
| Shared content library | - Possible |
| Large region sizes | - Performance |
| Used by large companies | Nein Research Alpha |
| Content marketplace | Nein |
| HTTPS and Cookies | Ja |
| Stereoscopic 3D | Ja |
| HTML5 on an object | - GUI only |
| Skeletal tracking | Nein |
| Hand tracking | Nein |
| Mobile support | Ja HTML5 |
| Pathfinding and AI | - JavaScript |
| Augmented Reality (AR) | - JavaScript |
| Peer-to-peer networking | Nein |
| Cameras | Ja |
| Render-to-texture | Ja |
| HTML5 Client | Ja Chrome browser |
| Garbage collection | - VFW framework |
| Opt-in content rights | - Possible |
| Future migration options | - HTML5 |
| Game console support | - HTML5 + WebGL |
| Minimal network data | Nein Constant |
| Animate at runtime | Nein Edit-time |
| Soft body physics | Nein |
| Physcally based rendering | Nein |
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