High Fidelity
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Name | High Fidelity |
|---|---|
| Webseite | highfidelity.io |
| Free | Ja $20/yr custom URL |
| Multiplatform | Ja |
| Physics engine | Ja |
| Sound and music | Ja |
| Persistent worlds | Ja |
| Data logging | Ja |
| Object manipulation at runtime | Ja |
| Animated gestures | Ja |
| Collaborative Editing | Ja |
| Chat and IM | Ja |
| Server-client networking | Ja |
| Opt-out content rights | Ja |
| Friends lists | Ja |
| Texture upload at runtime | Ja |
| 3D model upload at runtime | Ja |
| HTML4 on an object | Ja |
| Voice Chat / VoIP | Ja |
| e-Commerce | Ja |
| Appearance customization | - Mixamo |
| Heightmap terrain | Nein |
| Runs on low spec devices | Nein Black screen |
| Used by a large community | Nein Very Small |
| Imports OAR files | Nein |
| Commercial use | Ja |
| Low Monthly costs | - Domain URLs |
| Complex 3D shape editing | - From code |
| Imports IAR files | Nein |
| Open source | Ja |
| Tutorials and documentation | 2.0/5 1 rating |
| Vehicles and alternate control | 3.0/5 1 rating |
| User Interface scripting | 3.0/5 1 rating |
| Backups | Ja Built-in |
| Scriptable characters | Ja |
| Combat and interaction | Ja Possible |
| Scalability | Ja |
| Scripting at runtime | Ja |
| Existing VR support | Ja |
| Animated 3D models | - Avatar only? |
| Command-line and APIs | - JavaScript only |
| Shared content library | Nein |
| Large region sizes | Nein Not mentioned |
| Used by large companies | Nein Alpha |
| Content marketplace | Nein |
| HTTPS and Cookies | Ja |
| Stereoscopic 3D | Ja |
| HTML5 on an object | Ja |
| Skeletal tracking | Ja |
| Hand tracking | Ja |
| Mobile support | Nein |
| Pathfinding and AI | - JavaScript |
| Augmented Reality (AR) | - Potentially |
| Peer-to-peer networking | - Partial |
| Cameras | - Partial |
| Render-to-texture | Nein |
| HTML5 Client | Nein Unknown |
| Garbage collection | Nein Not mentioned |
| Opt-in content rights | Nein |
| Future migration options | Nein |
| Game console support | Nein |
| Minimal network data | Nein Constant |
| Animate at runtime | Nein Upload FBX |
| Soft body physics | Nein |
| Physcally based rendering | Ja |
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