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Godot Existing Option

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ExistingSimResources
Name
Godot Existing Option
Collaborative EditingN/A
Scripting at runtimeN/A
Object manipulation at runtimeEditor only
Terrain editing at runtimeVisual only
Texture upload at runtimeBuilt-in
3D model upload at runtimeC++ module
3D model exportN/A
Scriptable charactersN/A
Pathfinding and AINavmesh No steering
HTTPS/SSL and CookiesRPC
HTML4 on an objectN/A
HTML5 on an objectN/A
Road laying toolsN/A
Power line toolsN/A
Wall and fence toolsN/A
Complex 3D shape editingN/A
Vehicles and alternate controlN/A
OAR importFrom Unity
Appearance customizationN/A
Chat and IMC++ module
Voice Chat / VoIPN/A
Combat and interactionN/A
Animate 3D modelC++ module
Augmented Reality (AR)N/A
CamerasBuilt-in
Render-to-textureBuilt-in
Stereoscopic 3DN/A
Animated gesturesN/A
Skeletal trackingN/A
Hand trackingN/A
Network data reductionENET
Server-client networking and/or P2PENET
HTML5 ExportPartial
Soft body physics and deformationN/A
Physically based renderingN/A
e-CommerceN/A
Game console exportPartial
  • ExistingSimResources

    Determining what features may be available for three virtual-world candidate environments
    ExistingSimResources
    306 views
Frameworks
English
Public
Daven Bigelow
Jun. 28th 2016 2:51:43 AM
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